Troubleshooting in Digital Learning Environments

ISTE Coaching Standard 3 provides seven benchmarks for creating and supporting effective digital age learning environments to maximize the learning of all students. My focus is on benchmarks e & g: e. Troubleshoot basic software, hardware, and connectivity problems common in digital learning environments g. Use digital communication and collaboration tools to…

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Global Collaborative Project Part III – Final Report

The Global Collaborative Project (GCP) requirement for the Seattle Pacific Digital Education Leadership program inspired me to flex my connectivist muscles, and to bring my students along for the run. I attempted three GCPs, the details of which you can read about in GCP Part I and GCP Part II.…

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Creating Independent & Social Learners

In Teaching in a Digital Age, Tony Bates outlines theories of learning – from traditional, teacher controlled to completely open, in which teachers and students interchange roles. Two of the theories, constructionism and connectivism, facilitate learning environments that foster independent and social learning. The constructivist theory of learning views learning…

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